using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Logic;
using System.Collections.Generic;

namespace IQIGame.Onigao.GamePlay
{
    [SerializableGroup(SerializableGroup.LevelModuleConfig)]
    public partial class ExecParamGenerateEntity : BaseServiceExecConfig
    {
        public override ServiceExecutionType execType => ServiceExecutionType.GenerateEntity;
        public int cloneByType;
        public int configID;
        public int interactType;
        public Vector3Int pos;
        public bool bornNearPlayer;
        public int rotationY;
        public List<ushort> tags;

    }
}
